Story: Practical tip
Jurors, as it turns out, are humans. They store, organize, and learn information from stories, too. So, lots of lawyers have heard this advice in a million articles and CLEs, and have sat down to compose their trial story. And some are pretty good, a few are excellent, and a lot are kind of mediocre. Two tips come to mind that we hope will help:
(1) Pick the sequence of your story-- and usually the best way to tell a story is not chronological. Tragically, most lawyers are very linguistic-logical, and start telling stories at the beginning and go chronologically until the end of it. Boring. Not only boring, but it also squanders precious opportunities at the beginning of your time (either in mini-opening, real opening, or closing) when juror attention and freshness is at its highest. Not the time to fritter away your best chance to appear interesting and compelling by talking about your (plaintiff) client's qualms about bringing this suit or your (defendant) client's philanthropic work in the community.
Usually, the place to start is the beginning of the next to last chapter. Assume the last chapter is about what happened to the participant after whatever it was happened. Start with the chapter before that, where The Event happened, and start at the beginning.
Start with standards that apply to your case. This sets the filters for jurors and takes advantage of norm theory (I'll spare you the details; it essentially holds that people better notice and remember deviations from norms... and hold responsible the party that could more easily be imagined having acted differently. Moral: lead with standards then tell a story that shows the other side breaking them.) These standards can be ANYthing: statutes, building codes, industrial standards, company regulations/protocols, moral standards, local customs, anything that you can say with a straight face informs how people ought to act.
So you're starting with a few standards that apply to your case, then going to the beginning of the section of What Happened In This Case. Then you can decide how far back to jump to give background.
But think of some of the most important and most engaging movies of recent decades: "Pulp Fiction," "Out of Sight," "Reservoir Dogs," "Memento," "Short Cuts," "Irreversible"... they are all told out of chronological order, because getting the information in a different order illuminates different motives differently. Heck, for that matter, consider one of THE most powerful devices in literature and theater: dramatic irony, where the audience knows something that the characters don't yet know. Put your jurors in that position! Equip them with some standards, then tell your story, and they'll be a step ahead of the characters.
(2) Another important practice point is what your story should be About. Stories are about PEOPLE; what they do, think, feel, choose, decide; what their values are (protectiveness, fairness, safety, whatever). Good stories are not about Stuff; not about the technology or the medicine or the machinery or the contract. They are about how people create them, why they create them, how they are affected by them, and so forth. Stories are about people. Stories are about people.
So your medical malpractice case won't be won on the medicine, whether your client is the plaintiff or defendant. It will be won/lost on how jurors process the people part of the stories-- both the person of the plaintiff and the people of the medical team/hospital adminstration. Both sides have a People story to tell.
Same with your intellectual property infringement case-- on both sides.
And on and on. Stories are about people and their motives and values and intentions and choices and behavior. Good stories aren't about Stuff.
